District 24 Grand National Teams 2005

 

Conditions of Contest

Last updated by:

Franco Baseggio

1/9/05

Team captains please note:  It is your responsibility to read and be familiar with the Conditions of Contest, and to refer to them when necessary.   Bad things, including forfeit, can happen if you fail to do this.   In an effort to improve these conditions in future years, please see #14, entitled FEEDBACK.

1.   The District Final is the first round of the event. There will be no Club or Unit qualifying rounds.  

 

All ACBL rules for knockouts and round robins will apply unless specifically covered in these conditions.

 

Should a situation not contemplated or imperfectly covered by these
conditions, and not adequately covered by ACBL
rules/regulations/conditions of contest arise, a 3-person committee consisting of the unit Presidents and the District Director (or their designees) shall have final authority (preferably by unanimous agreement, but 2-1 is sufficient) to decide how to resolve the situation appropriately (i.e. in the interests of the district and the game).  If any of these individuals are members of teams still playing in the same flight and potentially materially affected by the decision, then they shall recuse themselves.  If necessary to achieve a 2 vote minimum on the solution,

they shall be replaced by someone appointed by the remaining committee member(s).

2.  ELIGIBILITY.  The event is open to teams of 4-6 players. All players must be members in good standing of the ACBL and of District 24.   The Championship Flight is open to all such players, Flight A to those with fewer than 5000 masterpoints, Flight B to those with fewer than 2000 masterpoints, and Flight C to non-life masters with fewer than 500 masterpoints.

 

A player may participate in 2 flights of the event as long there is no conflict in the initial rounds as scheduled above.  Further, a player entered in the Championship flight may also enter another flight played opposite the 2nd day of the Championship flight if and only if that player’s Championship-flight team is eliminated on the first day.  A player may only represent the District at the NABC in one flight.  If a player is on the winning team in two flights, he or she must choose in which flight to play at the NABC.  (see #15 and #16 below for replacement conditions).

 

3.  CAPTAINS.  Each team must designate a Captain.  The Captain is responsible for arranging quarterfinal, semifinal, and final matches and

for reporting those arrangements and the results (including participation information) to the District GNT Coordinator. The Captain must provide (to the director on-site at the appropriate date above, or to the coordinator at the email address above) an e-mail address suitable for receiving match-ups and other information from the coordinator, and for reporting results to the coordinator.

           

4.  FORMAT.

 

a)  The First stage of the District Final will be knockouts or round robins, at the discretion of the Coordinator and the tournament Director.  Round robins are preferred over full-day three-way matches with two survivors where practical.  (See Appendix A)

 

b) Head to head KO ties will be broken by a six-board playoff.  Round robin or three-way KO ties will be broken by head to head record, followed by net IMPs (Total IMPs won less Total IMPs lost) followed by IMP quotient (Total IMPs won/Total IMPs lost) in all matches. 

 

c)  Round robins will be scored using the USBF Victory Point charts in Appendix C.  If the number of boards in a match is not covered in the Appendix, the director on site will, before the start of play, choose the most accessible, appropriate table in their own judgment.  If possible, an appropriate USBF table is preferred (perhaps available here:  http://www.usbf.org/GeneralCoC2004.htm). There will be no substitutions or comparison of scores during the second session of a round robin. Comparisons during the first session of a round robin, or a single session round robin, will be allowed at the discretion of the Coordinator and the tournament Director.

 

d)  In full-day three-way matches with one survivor in the Championship Flight, a team that is behind in both matches  and  has a total  score netted across both matches below -1.5  IMPs per board  at the half will be eliminated. There will be no comparisons of scores until the completion of the first session.   Nobody likes this, but the alternatives are considered worse. 

 

e)  In full-day three-way matches with two survivors in the Championship Flight, Any team ahead at half-time by at least 2.5 IMPs per board netted over both their matches will qualify.  When one team drops out the match will be decided by the head-to-head results (over both sessions) between the two remaining teams.  If all three teams remain in the match, there will be no comparison at the three-quarter mark.  

f)  NUMBER OF BOARDS.   Championship Flight knockout matches and the Flight A and B final will consist of 52 boards, or any number between 48 and 56 boards if agreed by both teams.  Other Flight A & B, and all Flight C knockout matches will consist of 26 boards, or any number between 24 and 28 if agreed to by both teams.  The number of boards in initial day KO’s and round robins will be determined by the Tournament Director.

 

g)  Each team will have a number which may change from round to round. When two teams play in a knockout match, the team with the lower number at that time is the seeded team. 

 

5.  CONVENTIONS.  The ACBL General Convention Chart will apply to Flights B & C. The ACBL Midchart will apply to Championship and Flight A round robins. The Superchart applies to Championship and Flight A KOs.  Written defenses must be supplied for “Superchart” and “Midchart” conventions.

A pair using a convention not listed on the General Convention Chart has substantial disclosure obligations. Their written description should be complete and should include sample hands. If the convention would not be used with all hands which seem suitable given the description then the description is incomplete! The description must describe which seemingly suitable hands would not qualify for the convention and explain why they do not qualify. The suggested defense must be comprehensive. It should ascribe meanings to all likely first round calls and likely subsequent actions.  ACBL Yellow Book defenses are considered adequate.  Pairs may refer to their opponents' written suggested defenses, or their own, at the table. These requirements are intentionally stricter than those usually enforced.  The tournament committee will allow conventions only if it judges that the description and the defense are adequate.  No convention will be approved if the committee judges it likely that it would place the opponents at unfair disadvantage.

 

6.  ARRANGEMENT OF MATCHES.

 

a)  The district will provide must report dates for each match after the rounds scheduled on the top page. The teams must arrange to play the match at any suitable location by that date.   It is customary, but not required, to play 2 session matches on a weekend day and one session matches on a weeknight evening.  Teams with strong, specific scheduling preferences, especially those at odds with these customs, should anticipate potential scheduling difficulties. 

 

b) A team unable to offer a playable date or dates prior to or on the Must Report Date, or a date or dates in the extension period that is convenient for the other team, shall forfeit.  If both teams offer different playable dates and cannot agree, see condition (e) below. 

 

c)  A team which offers a date, has that date accepted, and then cancels should strive to accommodate their opponents when rescheduling or expect the worst (at the discretion of the coordinator) in the procedure outlined in (e) below.

 

     d)  The coordinator may, and usually will, upon email request of both captains including an agreed date in the extension period, extend the report date by no more than one week.  This request must be made at least 3 days before the original report date, otherwise the coordinator will assign a must-play date.  

 

e)  In the event that the two teams cannot agree on a suitable date, the Coordinator may impose a must play date and location.  The coordinator can select from:

          -  The day before the original must report date

          -  The day seven days after the original must report date

-  Any weekend day that falls in between the above (or a weekday     excluding Friday for one session matches)

          -   If one of the possible must-play dates conflicts with a district 24 event, NABC, or international event that any player on either team wishes to participate in, the coordinator may select a date up to 14 days after the original must report date.

If a team fails to appear on this date it will be forfeited. 

This procedure is intentionally designed to encourage teams to agree on a date without the involvement of a coordinator.

The coordinator may at his or her discretion allow extensions of the must report date beyond one week, for the event finals only.

 

 

7.  PARTICIPATION.  Each member of a team must play 50% of boards played by his team, including 50% of the boards in each match played in rounds in which there are four or fewer teams remaining. (This applies to regularly scheduled boards; boards played in tie-breaking playoffs are excluded). The Coordinator may, for good cause (non-bridge related), allow a contestant to play none of the boards in the semi-final provided that he plays sufficient boards in the final, excluding playoff boards (if any), to meet all other participation requirements (normally this means 100% of the finals, though in flights with longer final matches than semi-finals it may be less).  No contestant may play in any match, or portion of a match, where that match, or portion, occurs so late in the event that it is mathematically impossible for him to fulfill these requirements.  No player should enter this event, or begin play in a match, knowing in advance they will be unable to fulfill these requirements.

8. APPEALS.  No appeal of a ruling will be considered if it is not timely. An appeal is timely only if it is made to the Coordinator (or the Assistant Coordinator) before the start of the next match segment.  If an appeal arises from the final segment then it is timely if made within twenty-four hours. Reasonable extensions of time will be granted if it can be demonstrated that it was impossible to reach the Coordinator or the Assistant Coordinator.  Informing the Director is not sufficient.

 

An appeal of a ruling of the Coordinator will only be considered if a team demonstrates that the Coordinator has not followed the conditions of contest.  No appeal of the Coordinator’s judgement will be heard.

9.  SUBSTITUTES.  Replacement of lost members may be allowed, provided the added players do not improve the quality of the team. Replacement may only be with a player not currently entered in the event and only in case of emergency. Permission to replace a team member must be obtained from the District Coordinator. If the District Coordinator (and the Assistant Coordinator) is a participant in the same flight of the event when this question arises, a 3-Member panel, consisting of both Unit Presidents (or designees) plus one other mutually agreed upon individual, shall decide the question of replacement.

 

10. AUGMENTATION.  Once a team wins its Flight and thereby qualifies to compete at the Summer NABC’s, augmentation/replacement may take place from any member in good standing of the District.  Teams may replace a player who elects to play at the NABC in another flight for which he or she has qualified. Teams may augment to a maximum of six members per team.  It is recommended that augmentation only be used to maintain or improve team quality.

 

11. ADVANCEMENT TO NABC.  The qualifying team in each flight must have at least three of its original members to represent the District in the NABC.  If less than three members intend to play in the NABC, the District Director in conjunction with the two Unit Presidents will select a team to represent the District.

 

12. LATENESS.  A team is subject to the following penalties for failing to field four players at the appointed starting time of a KO match: for the first 15 minutes of lateness, no penalty; for each additional 5 minutes of lateness or fraction thereof; 2 IMPS. The penalty for lateness of an hour or more is forfeiture of the match.

 

     No penalty for lateness may be assessed unless an attempt to secure the District Coordinator’s approval is made before play begins. If the Coordinator cannot be reached immediately, play should begin. The match should be scored provisionally without penalty, subject to a later ruling.

 

13. SEEDING.  The GNT Coordinator will appoint a seeding committee for the first round of the event. The defenders in each bracket will be allotted the top seed, provided that a strict majority of its members (more than half) are playing on the same team. 

 

14. FEEDBACK.  Please email the coordinator with any comments or suggestions about conditions and/or event format.  In particular, in the championship flight should we adopt a 2-day non-KO format to come down to a 4 team KO scheduled as it is now?

 

 

Appendix A  Recommended First Stage Formats

Round robins are preferred over full day 3-way matches with two survivors where practical.

Number of teams

Preferred Championship Format

Alternative Championship Format

Preferred Flight A/B/C Format

Alternative Flight A/B/C Format

4

KO

 

KO*

 

5

RR, 2 survivors

 

RR* 2 survivors

 

6

RR, 4 survivors

 

KO, 3–ways (2S)

RR (2-session), 2 survivors

7

RR, 4 survivors

KO, 4 survivors, one bye,

KO, 4 survivors, 3–ways (2S)

RR, 2 survivors

8

KO, 4 survivors

 

KO

 

9

RR, 4 survivors

KO, 4 survivors, 3–ways (1S)

KO, 6 survivors. 3–ways (2S)

 

10

RR, 6 survivors

 

RR, 4 survivors

KO, 6 survivors. 3–ways (2S)

11

RR, 6 survivors

KO, 6 survivors, 3–ways(2S)

KO, 6 survivors. 3–ways (2S)

RR, 4 survivors

12

RR, 8 survivors

KO, 8 survivors. 3–ways (2S)

KO, 8 survivors. 3–ways (2S)

RR, 4 survivors

13

KO, 8 survivors, three 3–ways (2S)

KO, 8 survivors, three byes

KO, 8 survivors. 3–ways (2S)

 

14

RR, 8 survivors

KO, 8 survivors, two byes

KO, 8 survivors. 3–ways (2S)

RR, 4 survivors

15

KO, 8 survivors one bye

 

KO, 8 survivors. 3–ways (2S)

 

16

KO

 

KO

 

17-23

KO, 8 survivors, 3–ways (1S)

RR, 8 survivors

KO, 8 survivors, 3–ways (1S)

 

 

 

 

 

 

Notes

3–ways (1S)        means 3–way matches with one survivor

3–ways (2S)        means 3–way matches with two survivors

*In A/B/C            RR’s are 2-session, KO’s are 1-session

 

Appendix B  KO Bracketing after the completion of Round Robins

 

1.        4 survivors (1 group)

The winner of the bracket will choose its opponent from the 3-4th place teams.

 

2.      4 survivors (2 groups).

The winner of one bracket will play the second place team of the other. The 1 seed will be determined by VPs (Pro-rated if necessary). Seeding ties will be broken by original seed. The team opposing team 1 will be 4 and the team opposing team 2 will be 3.

 

3.      6 survivors (1 group)

The first and second place teams will receive a bye to the semi-final.  The third place team will choose its opponent from the 5-6th place teams.  The winner of this match will play the second place team in the semi-final.

 

4.      6 survivors (2 groups)

The winner of each bracket will receive a bye to the semi-final.  The second place team in each bracket will play the third place team of the other in the quarter-final.  In the semi-finals, the winner of each bracket will play the winner of the match between the second place team in the other bracket and the 3rd place team in its bracket.

 

5.      8 survivors (2 groups)

The winners of the 2 brackets will be designated 1&2 according to prorated VP’s. They will have the right to choose their opponents from the 3-4th place finishers in the other brackets. The team chosen by 1 will be 8 and the team chosen by 2 will be 7. The highest remaining finisher in the same RR as the team seeded 1 will be seeded 3 and play the lowest remaining team in the same RR as the team seeded 2 whom will be seeded 6. The other 2 teams will be 4 & 5 with team 4 coming from the RR with the 2 seed.

 

6.      8 survivors (4 groups)

The winners of the 4 brackets will be designated 1-4 according to prorated VP’s the other 4 survivors will be named 5-8 by prorated victory points.  During the first KO round, teams may not play a team from its RR group.

 

 

 

 

 

 

APPENDIX C            Victory Point Table      (USBF)

Margin

4 Boards

5 Boards

6 Boards

7 Boards

8 Boards

9 Boards

10 Boards

 

 

Winner

Loser

Winner

Loser

Winner

Lose

Winner

Loser

Winner

Loser

Winner

Loser

Winner

Loser

 

0

10

10

10

10

10

10

10

10

10

10

10

10

10

10

 

1

10.61

9.39

10.55

9.45

10.5

9.5

10.47

9.53

10.44

9.56

10.41

9.59

10.39

9.61

 

2

11.2

8.8

11.08

8.92

10.99

9.01

10.92

9.08

10.86

9.14

10.81

9.19

10.77

9.23

 

3

11.76

8.24

11.59

8.41

11.46

8.54

11.35

8.65

11.27

8.73

11.2

8.8

11.14

8.86

 

4

12.29

7.71

12.07

7.93

11.9

8.1

11.77

8.23

11.67

8.33

11.58

8.42

11.5

8.5

 

5

12.8

7.2

12.53

7.47

12.33