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District 24 Grand National Teams 2005 Conditions of Contest Last updated
by: Franco Baseggio 1/9/05 |
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Team captains
please note: It is your
responsibility to read and be familiar with the Conditions of Contest, and to
refer to them when necessary. Bad
things, including forfeit, can happen if you fail to do this. In an effort to improve these conditions
in future years, please see #14, entitled FEEDBACK. |
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1. The District Final is the first round of
the event. There will be no Club or Unit qualifying rounds. All
ACBL rules for knockouts and round robins will apply unless specifically
covered in these conditions. Should a
situation not contemplated or imperfectly covered by these they shall be
replaced by someone appointed by the remaining committee member(s). |
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2. ELIGIBILITY. The event is open to teams of 4-6 players. All players must be
members in good standing of the ACBL and of District 24. The Championship Flight is open to all
such players, Flight A to those with fewer than 5000 masterpoints, Flight B
to those with fewer than 2000 masterpoints, and Flight C to non-life masters
with fewer than 500 masterpoints. A
player may participate in 2 flights of the event as long there is no conflict
in the initial rounds as scheduled above.
Further, a player entered in the Championship flight may also enter
another flight played opposite the 2nd day of the Championship
flight if and only if that player’s Championship-flight team is eliminated on
the first day. A player may only
represent the District at the NABC in one flight. If a player is on the winning team in two flights, he or she
must choose in which flight to play at the NABC. (see #15 and #16 below for replacement conditions). |
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3. CAPTAINS.
Each team must designate a Captain.
The Captain is responsible for arranging quarterfinal, semifinal, and
final matches and for reporting those
arrangements and the results (including participation information) to the
District GNT Coordinator. The Captain
must provide (to the director on-site at the appropriate date above, or to
the coordinator at the email address above) an e-mail address suitable for
receiving match-ups and other information from the coordinator, and for
reporting results to the coordinator. |
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4. FORMAT. a) The First stage of the District Final will
be knockouts or round robins, at the discretion of the Coordinator and the
tournament Director. Round robins are
preferred over full-day three-way matches with two survivors where
practical. (See Appendix A) b)
Head to head KO ties will be broken by a six-board playoff. Round robin or three-way KO ties will be
broken by head to head record, followed by net IMPs (Total IMPs won less
Total IMPs lost) followed by IMP quotient (Total IMPs won/Total IMPs lost) in
all matches. c) Round robins will be scored using the USBF
Victory Point charts in Appendix C.
If the number of boards in a match is not covered in the Appendix, the
director on site will, before the start of play, choose the most accessible,
appropriate table in their own judgment.
If possible, an appropriate USBF table is preferred (perhaps available
here: http://www.usbf.org/GeneralCoC2004.htm). There will be no substitutions or
comparison of scores during the second session of a round robin. Comparisons
during the first session of a round robin, or a single session round robin,
will be allowed at the discretion of the Coordinator and the tournament
Director. d) In full-day three-way matches with one
survivor in the Championship Flight, a team that is behind in both
matches and has a total score netted across both matches below
-1.5 IMPs per board at the half will be eliminated. There will
be no comparisons of scores until the completion of the first session. Nobody likes this, but the alternatives
are considered worse. e) In full-day three-way matches with two
survivors in the Championship Flight, Any team ahead at half-time by at least
2.5 IMPs per board netted over both their matches will qualify. When one team drops out the match will be
decided by the head-to-head results (over both sessions) between the two
remaining teams. If all three teams
remain in the match, there will be no comparison at the three-quarter
mark. f)
NUMBER OF BOARDS. Championship
Flight knockout matches and the Flight A and B final will consist of 52
boards, or any number between 48 and 56 boards if agreed by both teams. Other Flight A & B, and all Flight C
knockout matches will consist of 26 boards, or any number between 24 and 28
if agreed to by both teams. The
number of boards in initial day KO’s and round robins will be determined by
the Tournament Director. g)
Each team will have a number which may change from round to round.
When two teams play in a knockout match, the team with the lower number at
that time is the seeded team. 5. CONVENTIONS. The ACBL General Convention Chart will apply to Flights B &
C. The ACBL Midchart will apply to Championship and Flight A round robins.
The Superchart applies to Championship and Flight A KOs. Written
defenses must be supplied for “Superchart” and “Midchart” conventions. 6.
ARRANGEMENT OF MATCHES. a)
The district will provide must report dates for each match after the
rounds scheduled on the top page. The teams must arrange to play the match at
any suitable location by that date.
It is customary, but not required, to play 2 session matches on a
weekend day and one session matches on a weeknight evening. Teams with strong, specific scheduling
preferences, especially those at odds with these customs, should anticipate
potential scheduling difficulties. b) A team unable to offer a playable date
or dates prior to or on the Must Report Date, or a date or dates in the
extension period that is convenient for the other team, shall forfeit. If both teams offer different playable dates
and cannot agree, see condition (e) below.
c)
A team which offers a date, has that date accepted, and then cancels
should strive to accommodate their opponents when rescheduling or expect the
worst (at the discretion of the coordinator) in the procedure outlined in (e)
below.
d) The coordinator may, and
usually will, upon email request of
both captains including an agreed date in the extension period, extend
the report date by no more than one week.
This request must be made at
least 3 days before the original report date, otherwise the coordinator
will assign a must-play date. e)
In the event that the two teams cannot agree on a suitable date, the
Coordinator may impose a must play date and location. The coordinator can select from: - The day before the original must report
date - The day seven days after the original must
report date - Any weekend day that falls in between the
above (or a weekday excluding
Friday for one session matches) - If one of the possible must-play dates conflicts with a
district 24 event, NABC, or international event that any player on either
team wishes to participate in, the coordinator may select a date up to 14
days after the original must report date. If a team fails to appear on this date it
will be forfeited. This procedure is intentionally designed
to encourage teams to agree on a date without the involvement of a
coordinator. The coordinator may at his or her discretion
allow extensions of the must report date beyond one week, for the event
finals only. |
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7. PARTICIPATION. Each member of a team must play 50% of boards played by his
team, including 50% of the boards in each match played in rounds in which there
are four or fewer teams remaining. (This applies to regularly scheduled
boards; boards played in tie-breaking playoffs are excluded). The Coordinator
may, for good cause (non-bridge related), allow a contestant to play none of
the boards in the semi-final provided that he plays sufficient boards in the
final, excluding playoff boards (if any), to meet all other participation
requirements (normally this means 100% of the finals, though in flights with
longer final matches than semi-finals it may be less). No contestant may play in any match, or
portion of a match, where that match, or portion, occurs so late in the event
that it is mathematically impossible for him to fulfill these requirements. No player should enter this event, or
begin play in a match, knowing in advance they will be unable to fulfill
these requirements. |
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8. APPEALS. No appeal of a ruling will be considered if it is not timely.
An appeal is timely only if it is made to the Coordinator (or the Assistant
Coordinator) before the start of the next match segment. If an appeal arises from the final segment
then it is timely if made within twenty-four hours. Reasonable extensions of
time will be granted if it can be demonstrated that it was impossible to
reach the Coordinator or the Assistant Coordinator. Informing the Director is not
sufficient. An appeal of a
ruling of the Coordinator will only be considered if a team demonstrates that
the Coordinator has not followed the conditions of contest. No appeal of the Coordinator’s judgement
will be heard. |
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9. SUBSTITUTES. Replacement of lost members may be
allowed, provided the added players do not improve the quality of the team.
Replacement may only be with a player not currently entered in the event and only
in case of emergency. Permission to replace a team member must be obtained
from the District Coordinator. If the District Coordinator (and the Assistant
Coordinator) is a participant in the same flight of the event when this
question arises, a 3-Member panel, consisting of both Unit Presidents (or
designees) plus one other mutually agreed upon individual, shall decide the
question of replacement. 10. AUGMENTATION. Once a team wins its Flight and thereby
qualifies to compete at the Summer NABC’s, augmentation/replacement may take
place from any member in good standing of the District. Teams may replace a player who elects to
play at the NABC in another flight for which he or she has qualified. Teams
may augment to a maximum of six members per team. It is recommended that augmentation only be used to maintain or
improve team quality. 11. ADVANCEMENT TO NABC. The qualifying team in each flight must
have at least three of its original members to represent the District in the
NABC. If less than three members
intend to play in the NABC, the District Director in conjunction with the two
Unit Presidents will select a team to represent the District. 12. LATENESS. A team is subject to the following penalties for failing to
field four players at the appointed starting time of a KO match: for the
first 15 minutes of lateness, no penalty; for each additional 5 minutes of
lateness or fraction thereof; 2 IMPS. The penalty for lateness of an hour or
more is forfeiture of the match. No
penalty for lateness may be assessed unless an attempt to secure the District
Coordinator’s approval is made before play begins. If the Coordinator cannot
be reached immediately, play should begin. The match should be scored
provisionally without penalty, subject to a later ruling. 13.
SEEDING. The GNT Coordinator will
appoint a seeding committee for the first round of the event. The defenders
in each bracket will be allotted the top seed, provided that a strict
majority of its members (more than half) are playing on the same team. 14. FEEDBACK. Please email the coordinator with any comments or suggestions
about conditions and/or event format.
In particular, in the championship flight should we adopt a 2-day
non-KO format to come down to a 4 team KO scheduled as it is now? |
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Appendix A Recommended First Stage Formats |
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Round robins are
preferred over full day 3-way matches with two survivors where practical. |
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Number of teams |
Preferred Championship Format |
Alternative Championship Format |
Preferred Flight A/B/C Format |
Alternative Flight A/B/C Format |
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4 |
KO |
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KO* |
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5 |
RR,
2 survivors |
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RR*
2 survivors |
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6 |
RR,
4 survivors |
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KO,
3–ways (2S) |
RR
(2-session), 2 survivors |
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7 |
RR,
4 survivors |
KO,
4 survivors, one bye, |
KO,
4 survivors, 3–ways (2S) |
RR,
2 survivors |
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8 |
KO,
4 survivors |
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KO |
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9 |
RR,
4 survivors |
KO,
4 survivors, 3–ways (1S) |
KO,
6 survivors. 3–ways (2S) |
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10 |
RR,
6 survivors |
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RR,
4 survivors |
KO,
6 survivors. 3–ways (2S) |
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11 |
RR,
6 survivors |
KO,
6 survivors, 3–ways(2S) |
KO,
6 survivors. 3–ways (2S) |
RR,
4 survivors |
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12 |
RR,
8 survivors |
KO,
8 survivors. 3–ways (2S) |
KO,
8 survivors. 3–ways (2S) |
RR,
4 survivors |
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13 |
KO,
8 survivors, three 3–ways (2S) |
KO,
8 survivors, three byes |
KO,
8 survivors. 3–ways (2S) |
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14 |
RR,
8 survivors |
KO, 8 survivors, two byes |
KO,
8 survivors. 3–ways (2S) |
RR,
4 survivors |
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15 |
KO,
8 survivors one bye |
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KO,
8 survivors. 3–ways (2S) |
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16 |
KO |
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KO |
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17-23 |
KO,
8 survivors, 3–ways (1S) |
RR,
8 survivors |
KO,
8 survivors, 3–ways (1S) |
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Notes |
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3–ways (1S) means
3–way matches with one survivor |
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3–ways (2S) means
3–way matches with two survivors |
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*In A/B/C RR’s are 2-session, KO’s are 1-session |
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1.
4 survivors
(1 group) The winner of the bracket will choose its
opponent from the 3-4th place teams. 2.
4 survivors
(2 groups). The winner of one bracket will play the
second place team of the other. The 1 seed will be determined by VPs
(Pro-rated if necessary). Seeding ties will be broken by original seed. The
team opposing team 1 will be 4 and the team opposing team 2 will be 3. 3.
6 survivors
(1 group) The first and second place teams will
receive a bye to the semi-final. The
third place team will choose its opponent from the 5-6th place
teams. The winner of this match will
play the second place team in the semi-final. 4.
6 survivors
(2 groups) The winner of each bracket will receive a
bye to the semi-final. The second
place team in each bracket will play the third place team of the other in the
quarter-final. In the semi-finals,
the winner of each bracket will play the winner of the match between the
second place team in the other bracket and the 3rd place team in
its bracket. 5.
8 survivors
(2 groups) The winners of the 2 brackets will be
designated 1&2 according to prorated VP’s. They will have the right to
choose their opponents from the 3-4th place finishers in the other
brackets. The team chosen by 1 will be 8 and the team chosen by 2 will be 7.
The highest remaining finisher in the same RR as the team seeded 1 will be
seeded 3 and play the lowest remaining team in the same RR as the team seeded
2 whom will be seeded 6. The other 2 teams will be 4 & 5 with team 4
coming from the RR with the 2 seed. 6.
8 survivors
(4 groups) The winners of the 4 brackets will be
designated 1-4 according to prorated VP’s the other 4 survivors will be named
5-8 by prorated victory points.
During the first KO round, teams may not play a team from its RR
group. |
APPENDIX C
Victory Point
Table (USBF)
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Margin |
4 Boards |
5 Boards |
6 Boards |
7 Boards |
8 Boards |
9 Boards |
10 Boards |
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Winner |
Loser |
Winner |
Loser |
Winner |
Lose |
Winner |
Loser |
Winner |
Loser |
Winner |
Loser |
Winner |
Loser |
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0 |
10 |
10 |
10 |
10 |
10 |
10 |
10 |
10 |
10 |
10 |
10 |
10 |
10 |
10 |
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1 |
10.61 |
9.39 |
10.55 |
9.45 |
10.5 |
9.5 |
10.47 |
9.53 |
10.44 |
9.56 |
10.41 |
9.59 |
10.39 |
9.61 |
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2 |
11.2 |
8.8 |
11.08 |
8.92 |
10.99 |
9.01 |
10.92 |
9.08 |
10.86 |
9.14 |
10.81 |
9.19 |
10.77 |
9.23 |
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3 |
11.76 |
8.24 |
11.59 |
8.41 |
11.46 |
8.54 |
11.35 |
8.65 |
11.27 |
8.73 |
11.2 |
8.8 |
11.14 |
8.86 |
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4 |
12.29 |
7.71 |
12.07 |
7.93 |
11.9 |
8.1 |
11.77 |
8.23 |
11.67 |
8.33 |
11.58 |
8.42 |
11.5 |
8.5 |
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5 |
12.8 |
7.2 |
12.53 |
7.47 |
12.33 |
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